VTF Shell Extension for Windows 7Tue, August 25th, 2009 @ 22:05

A quick update, as mentioned in my previous post. I’ve now ported my VTF Shell extensions to Windows 7 RTM (the official release version) although they should also work with the Beta/RC as well.

There are no new features, just Windows 7 compatibility, so the version number hasn’t changed and if you’re already using the latest version on XP/Vista you don’t need this update. All I’ve done is add compatibility for Windows 7 into the installer.

So, the current supported OS’s are: Windows 2000, XP 32-bit, Vista 32/64-bit, Windows 7 32/64-bit. If you’re running Windows 2003/2008 I’m afraid I don’t have access to those OS’s for testing, but if you’d like to try the extensions, e-mail me for the files and manual install instructions and if it turns out it works, I’ll add support for it in the installer.

A quick update.Tue, August 25th, 2009 @ 21:57

Hello.

This summers passed by really quickly and I realised I haven’t posted anything here for ages. I started a new job in June and I’ve been fairly full throttle with that for the past three month, hence the lack of any movement here. It’s nice to be working full time again and developing stuff but sadly it’s not game related. :(

I haven’t had as much freetime as before and what little I have has been given over to Ham and Jam and trying to get that finished. We are very close to be able to make a public release but we are still short of a few art assets. We are absolutely desperate for weapon texture artists for our first persion view models and it’s the only think holding us back right now. If I had to make an estimate I would say that with a reliable weapons texture artist on board, we could be looking at a public beta within 2 months.

Other stuff, not much moving on the plug-ins and such but I have had a lot of good feedback and I’ve got some new features I want to add to the VTA plug-in. I’m still toying with the idea of a VTA importer and possible a raw MDL importer but those are future projects if/when I get more time to myself. There is one minor update though – I’ve ported/tested my VTF Shell Extensions to work with the RTM (Release To Market) version of Windows 7. This is the proper release version of Windows 7, not the RC/Beta (although it should work with those as well) so hopefully no problems. As I haven’t added any features it’s the same version number, just re-download the installer as I’ve updated it for Windows 7.

TF2 Heavy Bear – VTA plug-in for the win!Tue, May 26th, 2009 @ 23:03

Got an email from “superaldo” over at the Steampowered forums telling me he used my 3DS Max VTA exporter plug-in to make new face flexes for his custom player model for TF2.

You gotta check this out. :)

3DS Max VTA exporter release!Wed, May 20th, 2009 @ 00:57

Thanks to those who volunteered to test-drive the beta of my VTA exporter. No bug reports came back and all said they had successfully managed to get their face animations working so I figure we’re good for general release!

I’ve written up some rough instructions on how to use it here but basically it’s exactly the same as Cannonfodder’s exporter. The main difference is that you don’t have to delete a lot of stuff before export – just make sure you have the bones and morphed mesh selected and off you go.

Feel free to email me any pics/demos of any models you got working with it! :)

3DS Max VTA Exporter beta testers wantedSat, May 9th, 2009 @ 04:27

Finally!

I’ve now finished a face-flex vertex animation (VTA) plug-in for 3DS Max 9 onwards and so far, with what limited testing I’ve done it works! :)

I’d like to get some of you guys to test it’s for me before I make an official public release so if you’re making character models with custom/new face flexes and using Max 9, 2008, 2009 or 2010 let me know and I’ll send you the plug-in for testing.

The offer only applies to those who know what their doing – I’m not going to teach anyone how to flex rig a model. The assumption is you already know how to do it but are still using Max 5 – 8 and Cannonfodder’s plug-in.

Oh, and in case you missed it I updated all my other Max plug-ins for 3DS Max 2010.