Yes I’m still here…Thu, April 22nd, 2010 @ 13:32

Err Hello,

It’s been over 6 months since I last made a post here. I’m assuming most people had assumed I’d been crushed by stampeding moose.

Actually since last August it’s mostly been two things keeping me from doing more updates – a new job which keeps me extremely busy and I’ve been working almost entirely on Ham and Jam which I hope we’ll be able to release soon.

Regarding the plug-ins and other modding projects, there are some things going on but a lack of free time has meant that updates aren’t as rapid as usual.

A couple of “ongoing” things:

  • I’ve been looking into adding XBox360 support to VTFLib/VTFEdit.
  • I’ve tested the VTF extensions with Windows 2008R2 (people asked for support) and need to update the installer.
  • I’ve been adding support for multiple meshes in the VTA exporter. It’ll make face/mouth cavity animation easier.
  • Still trying to figure out a good algorithm to try and recreate smoothing groups in the SMD importer. I’m thinking edge/normal matching and neighbour trees.

All the above are “when I can find the freetime” so don’t hassle me about it please.

Finally people have been asking about versions of my plug-ins for 3DS Max 2011 – just use the 2010 versions. They’re compatible.

Responses to “Yes I’m still here…”


Thanks for a good news about the further development.
Your tools helps a lot for mod developers.

Best regards.

Posted by Tonkado (a[x]el)
Fri, April 23rd, 2010 @ 17:57

Nem is back too, the world is coming to end.

Posted by Barnz
Mon, April 26th, 2010 @ 23:50

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