Almost a year since my last post on this blog, it’s becoming a habit…
I’ve now updated all my 3DS Max plug-ins to support 3D Studio Max 2020. The version numbers haven’t changed but I’ve updated the download files to include the 2020 files. Head over to the 3D Modelling tools page to find the links.
I admit I actually had this ported over a while ago but I’ve just started a new job and have been so busy I’ve only just been able to get things uploaded. Sorry for the wait.
I’ve also started a GitHub account for my projects – feel free to check it out. I’ve decided to upload the source code for some of my older projects as they aren’t really that useful any more and someone might want to update them or just learn from it.
I have no idea if anyone still uses my Half-Life Model Viewer but I’ve wanted to update and fix it for a while now. When I first wrote it it was for Windows 2000! I think the original codebase that it was based on is so busted now it barely runs on Windows 10. I might just port it over to QT5 to make it cross platform compatible as a learning exercise if nothing else. Be interested to know if anyone would be interested in it still.
Should also note – it seems like Nem, who I wrote VTFLib with has moved on and isn’t really updating the code any more. It’s got issues and doesn’t compile with newer editions of Visual Studio. I’ve nailed down two off the issues but I think an update of the nVidia library that it uses is desperately needed. I think VTFLib is one of the few tools of mine people are still using so I will endeavour to get it sorted over the summer. It’s Open Source and on GitHub now so if you feel you’d like to contribute, feel free make a fork or submit a push request.
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