3ds Max 2012 plug-ins released.Sun, August 14th, 2011 @ 17:40
I’ve updated all of my plug-ins to include support from 3DS Max 2012 now. The VTF importer now also supports version 7.5 VTF files. I know a lot of people wanted them and I apologise for the delay. Real life gets in the way sometimes and takes priority.
I’ve tested them as thoroughly as I can but if you do find any bugs let me know. Remember to tell me how to recreate the issue you’re having and if possible send me the file that is causing the problem. No, I’m not going to steal your models – yes some people are that paranoid.
One final note – I’ve now officially dropped support for Max versions less then 9. Keeping a separate build environment going for that was pointless as it’s so old so I’m afraid no VTF importer for older versions of Max.
I haven’t added any new features this time around, but I have a few in the pipeline so keep watching this space. For now, just re-download the ZIP file which will have the 2012 included in it.
3DS Max SMD Importer – added animation support.Thu, November 27th, 2008 @ 02:31
I’ve been suffering from insomnia so I decided to finish up some changes to the SMD importer bringing it up to release version 1.0.
Changes in this version from the alpha are fixes to try and handle SMD parsing better, a “pre-parse” option to speed up reading SMDs by skipping data you don’t want and most significantly, support for importing animations.
3DS Max 9/2008/2009 SMD Importer – Alpha release.Thu, November 13th, 2008 @ 17:36
Ta-da! So here it is after far to many months of faffing around trying to find time to work on it.
This is an “alpha” release meaning I can’t be 100% sure it’s bug free and it doesn’t contain all the features I’d hope to add to a final version. Most noticeably it doesn’t re-create smoothing groups (it uses vertex normals instead) and currently doesn’t support animation imports. That said, it’s got a couple of nice extra features I added.
I’ve also made a small update to the SMD exporter plug-in to enable it to export vertex normals correctly. This is important if your just importing/exporting from Max without editing.
As usual I welcome feedback and bug reports but remember I can’t fix a bug without a good description and the file that was causing the problem. I have to be able to replicate the problem to solve it.
Thanks to all for your patience and apologies it took so long. Sadly real life and my innate crapness at mathematics is to blame for the delay.
Edit: Oops, put a wrong file in the archive. Fixed it now.
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