Tools and utilities for the Valve GoldSrc SDK, Half-Life and Half-Life based games

The following are a couple of small applications I wrote or modified to help with content creation for Half-Life 1 and mods based on it. This includes Day of Defeat, Counterstrike, Opposing Force, BlueShift, etc.


3D Studio Max SMD Export Plug-in – Export Source SMD model and animation files

This plug-in allows 3D Studio Max 9 thru 2012 to export Source reference and animation sequence SMD files. For meshes, it supports Standard and Muli/Sub-Object materials, Editable Mesh and Editable Poly geometry, Skin and Physique modifiers and when using Skin, using helper nodes such as dummies as bones.

For animation, it suppords Biped and allows exporting a sub-range of an animation, exporting the sequence backwards, batch mode via Maxscript.

3D Studio Max SMD Import Plug-in – Import SMD model files

This plug-in allows 3D Studio Max 9 thru 2012 to import Valve SMD files. It currently doesn’t support animation import but will import meshs, materials and bones as well as skinning them together.

3D Studio Max VTA Export Plug-in – Export Source vertex animation files

This plug-in allows 3D Studio Max 9 thru 2012 to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys.

GUI StudioMDL – GUI wrapper for the MDL model compiler

GUI StudioMDL is a GUI wrapper around the StudioMDL model compiler. It allows you to compile models without having to use the command line, while retaining access to the compile parameters and options.