Nov. 27, 2008 @ 02:31
3DS Max SMD Importer – added animation support.

I’ve been suffering from insomnia so I decided to finish up some changes to the SMD importer bringing it up to release version 1.0.

Changes in this version from the alpha are fixes to try and handle SMD parsing better, a “pre-parse” option to speed up reading SMDs by skipping data you don’t want and most significantly, support for importing animations.

Responses to “3DS Max SMD Importer – added animation support.”


THank you…will test it out.

Posted by luc
Tue, December 2nd, 2008 @ 17:10

Thanks for the update.

Posted by Barnz
Tue, December 2nd, 2008 @ 21:23

No probs Barnz. Saw you mentioned it on HL2World. Hope this works a bit better than the alpha.

Posted by Jed
Tue, December 2nd, 2008 @ 21:59

I’m having a few problems with importing TF2 models.

The mesh imports nicely, but the skeleton seems to enjoy being at right angles to reality.

Here’s a pic of what I mean: http://burning-water.com/files/screens/sniperOddSkeleton-20081217223634.png

Somehow, the feet, spine and a few other bones all like to point off in weird directions.

I’m primarily hoping on using your importer for animating TF2 and other valve characters, yet I was wondering if importing, then exporting the models would allow me to still use vta files generated by mdldecompiler for that particular model. It would be a huge chore trying to setup all the flexes from scratch.

Posted by Mystfit
Wed, December 17th, 2008 @ 10:40

Sorry, just had a look at your answers in the other release post. The skeleton objects appear to be correctly parented to each other, so I guess it’s only a cosmetic detail.

Posted by Mystfit
Wed, December 17th, 2008 @ 14:40

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