Documentation Library
Below is a list of documentation for various projects on this site. Most of this is too big to include with the actual project, hence having its only section here as reference.
Tutorials/Explanations
Wiki/Other Documents
The following are links to various Wiki topics I’ve written or made major contributions to. Obviously as these are community pages they are changed over time.
- Phong Shading – How it works in Valve’s Source engine and how to use it.
- First-person Ragdolls – Keeping the first-person viewpoint in ragdoll mode.
- LOD Models – Using Level-of-Detail models with Source.
- MIP Mapping – Simple explanation of the technique.
- VTF – Explanation of the Source VTF format.
Older Stuff
Below are really old things I’ve written that aren’t always related to 3D/GCI or game development
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