3ds Max 2012 plug-ins released.Sun, August 14th, 2011 @ 17:40
I’ve updated all of my plug-ins to include support from 3DS Max 2012 now. The VTF importer now also supports version 7.5 VTF files. I know a lot of people wanted them and I apologise for the delay. Real life gets in the way sometimes and takes priority.
I’ve tested them as thoroughly as I can but if you do find any bugs let me know. Remember to tell me how to recreate the issue you’re having and if possible send me the file that is causing the problem. No, I’m not going to steal your models – yes some people are that paranoid.
One final note – I’ve now officially dropped support for Max versions less then 9. Keeping a separate build environment going for that was pointless as it’s so old so I’m afraid no VTF importer for older versions of Max.
I haven’t added any new features this time around, but I have a few in the pipeline so keep watching this space. For now, just re-download the ZIP file which will have the 2012 included in it.
TF2 Heavy Bear – VTA plug-in for the win!Tue, May 26th, 2009 @ 23:03
Got an email from “superaldo” over at the Steampowered forums telling me he used my 3DS Max VTA exporter plug-in to make new face flexes for his custom player model for TF2.
You gotta check this out. 🙂
3DS Max VTA exporter release!Wed, May 20th, 2009 @ 00:57
Thanks to those who volunteered to test-drive the beta of my VTA exporter. No bug reports came back and all said they had successfully managed to get their face animations working so I figure we’re good for general release!
I’ve written up some rough instructions on how to use it here but basically it’s exactly the same as Cannonfodder’s exporter. The main difference is that you don’t have to delete a lot of stuff before export – just make sure you have the bones and morphed mesh selected and off you go.
Feel free to email me any pics/demos of any models you got working with it! 🙂
3DS Max VTA Exporter beta testers wantedSat, May 9th, 2009 @ 04:27
I’ve now finished a face-flex vertex animation (VTA) plug-in for 3DS Max 9 onwards and so far, with what limited testing I’ve done it works! 🙂
I’d like to get some of you guys to test it’s for me before I make an official public release so if you’re making character models with custom/new face flexes and using Max 9, 2008, 2009 or 2010 let me know and I’ll send you the plug-in for testing.
The offer only applies to those who know what their doing – I’m not going to teach anyone how to flex rig a model. The assumption is you already know how to do it but are still using Max 5 – 8 and Cannonfodder’s plug-in.
Oh, and in case you missed it I updated all my other Max plug-ins for 3DS Max 2010.
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