Jun. 15, 2008 @ 23:03
Can I drive a tractor through your server farm?

What a bloody week.

It seems the “United Servers Against Jed” had their annual meeting this week and decided to sacrifice one of themselves in protest. A database server decided to crash and burn which meant I spent a lot of overtime this week trying to get the damn thing up and running again. It took until Friday to actually get the server back on-line but I’m still working on the database recovery. Luckily it wasn’t the primary database but it’s still a pain in the arse.

Ironically enough, a few days before we’d put in an order for the new back-up storage solution which hopefully will stop this sort of thing happening again but I guessed USAJ heard about it and felt immediate action was required. So this weeks been nothing but late nights and coffee trying to fix servers so little attention to much else.

On a positive note, I slapped the Max SDK a bit and it’s now dancing to my tune. I sucessfully to the bone import sorted on the SMD importer and am happy to say everything is working as it should be. Current status is that it will import meshes, uv-coords and textures and the reference bose pose so far. Next stage is to glue the mesh to the bones with the weighting and then tackle animation.

Responses to “Can I drive a tractor through your server farm?”

Hello, Is there anyway I could get a beta version of this, with the mesh import functionality for now, until you finish the rest? I do alot of model edits, and can work with milkshape for now for the bone structure.

Let me know if this is possible.


Posted by Ted
Sun, June 22nd, 2008 @ 01:53

I really don’t want to release anything yet because it’s still very buggy and hasn’t had all it’s error handling sorted. There are occasions where it will crash hard and I don’t want to give out anything that has a potential risk of screwing up someones system.

Posted by Jed
Sun, June 22nd, 2008 @ 22:39