Jun. 23, 2008 @ 14:30

I’ve made an update to the 3DS Max VTF Importer plug-in to add support for Max 2009. While I was at it I took the opportunity to re-write some bits of the code and stick some optimisations in. Not much but every little helps.

If you’re installing this new version please make sure you delete the old plug-in file from your Max plug-ins folder before you install the new one. It’s especially important for 64-bit Max users.

What a bloody week.

It seems the “United Servers Against Jed” had their annual meeting this week and decided to sacrifice one of themselves in protest. A database server decided to crash and burn which meant I spent a lot of overtime this week trying to get the damn thing up and running again. It took until Friday to actually get the server back on-line but I’m still working on the database recovery. Luckily it wasn’t the primary database but it’s still a pain in the arse.

Ironically enough, a few days before we’d put in an order for the new back-up storage solution which hopefully will stop this sort of thing happening again but I guessed USAJ heard about it and felt immediate action was required. So this weeks been nothing but late nights and coffee trying to fix servers so little attention to much else.

On a positive note, I slapped the Max SDK a bit and it’s now dancing to my tune. I sucessfully to the bone import sorted on the SMD importer and am happy to say everything is working as it should be. Current status is that it will import meshes, uv-coords and textures and the reference bose pose so far. Next stage is to glue the mesh to the bones with the weighting and then tackle animation.