3DS Max 9 SMD Exporter Update – 0.5BetaThu, March 29th, 2007 @ 22:30
Another update to my Max 9 SMD export plug-in.
This update should address the bug where normals were being exported with the value “-1.#IND000” instead of something sane. I’m not 100% sure if this bug is caused by user error with bad modelling, Visual Studio 2005 or Max’s 3DXI interface. Either way, I used a completely different approach to retrieve the normals vectors and this seems to solve it.
I’m starting to think that 3DXI is a really buggy system and wish I’d not used it at all now. While it’s pushed as being a simple API for people writing game export plug-in’s, I seem to be constantly coding around bugs in it with more “pure” Max SDK code.
Anyway, update your plug-in to the latest version and let me know of any more bugs.
Responses to “3DS Max 9 SMD Exporter Update – 0.5Beta”
The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.