In short, the article covers how the Phong shader which appeared in Half-Life2: Episode One works, how it fit’s into Source’s shader tree and how to use all the parameters in your own mods. Yes, it even includes how that elusive $phonfresnelranges command works.
Of course it’s a public wiki so it’ll probably get the hell editied out of it (any bets on how long until someone “American-izes” it?) but it should provide some info for those who want to know how to utilise the Phong effect.
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