Dec. 13, 2006 @ 23:45
Let me see that Phong…

Ugh, finally…

I managed to finish my Valve Developer Community Wiki article on Phong materials at last. The freelance job I was working on distracted me for a couple of months. :o(

In short, the article covers how the Phong shader which appeared in Half-Life2: Episode One works, how it fit’s into Source’s shader tree and how to use all the parameters in your own mods. Yes, it even includes how that elusive $phonfresnelranges command works.

Of course it’s a public wiki so it’ll probably get the hell editied out of it (any bets on how long until someone “American-izes” it?) but it should provide some info for those who want to know how to utilise the Phong effect.

Comments are closed.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.