Dec. 30, 2006 @ 20:28

Oh how this brings back memories! :oD

More here – > http://www.davetuckerfilms.com/

Dec. 27, 2006 @ 13:31

My mother’s Xmas care package arrived yesterday with the usual fare of socks, chocolate and various odds-and-sods. This year it also included this bizzare this little fellow.

I think I’ll call him “Darth”…

Dec. 19, 2006 @ 00:07

To use one of Malin’s expressions; “Plane failurrrrrrreeee!”

I installed Microsoft Flight Simulator X about a month ago and on-and-off I’ve been playing my way through the missions. They start off fairly basic – taking some old fart’s Piper Cub to a fly-in, landing a Learjet on some far-away Island – but then seem to get more and more bizzare….

The Tokyo Executive Transport mission seemed fairly normal – take off in a Jet Ranger, land on a root-top helipad, pick up some VIPs and ferry them to another airport where a private jet is waiting. However what I wasn’t expecting upon landing was that my co-pilot was actually a British secret agent, that he wanted me to switch to a Lear Jet and follow the VIP’s plane halfway out into the pacific ocean. Oh, did I forget to mention the Ekranoplan that suddenly appears beneath you? Or the secret ring of mountains concealing the overlords evil lair? Oh may of also forgotten to mention that you have to land where theres nothing but water – but I wont spoil how… ;o)

Moving on from the surreal, I thought the Yakutat Mail Run mission would be easy enough. It seems however this is a test of how many failures does it take to make someone fly into the ground? Let see….

  • Frozen Pitot tube – check!
  • Vacuum failure – check!
  • Loss of attitude indicator – check!
  • Fog with zero visibility from 8000′ to 0′ – check!
  • Loss of local radar so NDB procedure approach – check!
  • Left engine failure and fire – check!
  • Bear on the runway – check!

Jeez, all they needed was some snakes and we’re really in business!

I just wish they’d put all the energy coming up with this missions into making FSX not suck. It’s not *that* much better than FS2004 in my opinion and is a complete resource hog on my system which is by no means under powered.

Dec. 13, 2006 @ 23:45

Ugh, finally…

I managed to finish my Valve Developer Community Wiki article on Phong materials at last. The freelance job I was working on distracted me for a couple of months. :o(

In short, the article covers how the Phong shader which appeared in Half-Life2: Episode One works, how it fit’s into Source’s shader tree and how to use all the parameters in your own mods. Yes, it even includes how that elusive $phonfresnelranges command works.

Of course it’s a public wiki so it’ll probably get the hell editied out of it (any bets on how long until someone “American-izes” it?) but it should provide some info for those who want to know how to utilise the Phong effect.