Jun. 24, 2005 @ 19:54

I’ve finally got around to making a Source version of my original GUIStudioMDL so now you can breathe a sigh of relief and avoid having to putz around with a command prompt or batch files for compiling your models. Like the original version its a wrapper around the original compiler.

You can get more info and download it from the GUIStudioMDL 2.0/Source page.

I’ve also made a small maintenance update to Jed’s Half-Life Model Viewer bringing it up to version 1.3.5. Its not an essential update so don’t download it unless you feel you really want to. It just fixes some minor bugs that were irritating me and needed sorting out. Download and more info on the JHLMV page.

Jun. 7, 2005 @ 10:19

Now that its officially been presented to the press, I can actually mention a little side project I’ve been helping out with…

Tim Holt (a.k.a “Waldo”) and myself has had a long standing interest in using game engines for more than just entertainment. Tim’s involvement with Serious Games has led to some interesting discussions and as a result, he resently got a chance to put together a demo showing how the Source engine could be used for education.

On behalf of Texas A&M Corpus Christi, Tim developed a demo using the Source engine recreating a scene inside a virtual Army Surgical Work Area tent where the “player” has to diagnose and treat a wounded soldier.

My role was fairly minor, mostly a bit of brainstorming/idea swapping with Tim and putting together some character models for the demo.

Jun. 2, 2005 @ 22:06

HDR seems to be the buzzword everyone is excited about lately, what with the announcement of the HDR update for Half-Life 2 the demo video plus the rather sexy renders people have been producing of Half-Life 2 models.

The question most people have been asking though is “Will my graphics hardware actually run it?!”. Well from what I can gather, you’ll need a GPU with support for Vertex and Pixel Shaders version 2.0 or greater plus DirectX 9.

So what does it actually look like? Well if you want to find out and test if your video card can handle it, download and try the Real-Time High Dynamic Range Image-Based Lighting demo and give it a go!

I was pleasantly suprised by the demo and glad my nVidia GT6600 AGP card ran it fine, although the frame rates in the demo dont represent what you will get in a game. Still, its worth it if you just want to try-it-and-see.

Jun. 2, 2005 @ 21:53

No updates for a week or so as I’ve been on holiday – ha!

Seems my webhost has broke some things on the site while I was away. Thanks for that (you f*ckers). I need to re-organise things anyway *meh*