I was looking through the Source SDK C++ files and came across a whole bunch of references to TF2. Not that I really played TF1 much, but certainly I dont remember rideable guns, a mini-map or isometric commander view.
"const.h" MOVETYPE_ISOMETRIC, // For players -- in TF2 commander view, etc. "c_baseplayer.h" // Returns the view model if this is the local player. If you're in // third person or this is a remote player, it returns the active // weapon (and its appropriate left/right weapon if this is TF2). "death.cpp" // It should be positioned by TF2/HL2 separately, and TF2 should // position it according to the minimap position "activitylist.h" //=========================== // TF2 Specific Activities //=========================== REGISTER_SHARED_ACTIVITY( ACT_RIDE_MANNED_GUN );REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP );REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_DOWN );
Well thats just some of them, theres a whole stack of them really. Does this mean TF2 isn’t actually dead?
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