Dec. 15, 2004 @ 05:15

I just hacked together MDL Texture Tool, a simple console app that will dump out the textures and locations of textures used in Source model files. Handy as hell if you cant find them or your not sure where to put them.

Dec. 13, 2004 @ 08:27

I’ve added page specifically for downloads and previews of the Source SDK tools and applications I’m writing. It’ll update often as programs are updated and released.

You can find the page here.

Dec. 11, 2004 @ 06:37

I was looking through the Source SDK C++ files and came across a whole bunch of references to TF2. Not that I really played TF1 much, but certainly I dont remember rideable guns, a mini-map or isometric commander view.

Extracts include…


"const.h"

MOVETYPE_ISOMETRIC, // For players -- in TF2 commander view, etc.

"c_baseplayer.h"

// Returns the view model if this is the local player. If you're in

// third person or this is a remote player, it returns the active

// weapon (and its appropriate left/right weapon if this is TF2).

"death.cpp"

// It should be positioned by TF2/HL2 separately, and TF2 should

// position it according to the minimap position


"activitylist.h"

//===========================

// TF2 Specific Activities

//===========================

REGISTER_SHARED_ACTIVITY( ACT_RIDE_MANNED_GUN );REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP );REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_DOWN );

Well thats just some of them, theres a whole stack of them really. Does this mean TF2 isn’t actually dead?

Dec. 8, 2004 @ 15:17

There comes a point when you have call it quits and no seems a good time.

I just cannot get my head around the most basic things in C++ and its about time I confess I just really suck at this damn language! I end up staying awake all night frustrating myself trying to work stuff out and its just stressing me out. That and I think Nem is getting a bit fed up with me asking him all the time…

That said, looking at the VERC forums, since the Source SDK everyone is already writing or has written the same or similar stuff to what I was working on. The world doesnt need six 3DS Max SMD exporters.

So I think its time I save myself some stress and get some sleep – I’ll quit while I’m ahead and put C++ down as a bad experience and admit I’m just not up to it!