Dive Dive Dive!Sun, February 15th, 2004 @ 04:33
I must be fsking mad.
I’ve just spent the past week working on a low-polygon 3D model of a U-Boat I was asked to produce for a computer game. Low-poly modelling is not easy, you have to make a reasonable looking model with the smallest number of connected triangles possible and I’m working of a target of around 1000.
The actual model wasn’t too hard to make, although I confess some parts came out a little blocky due to the restrictions, but oh man the texture…
I’ve spent 2 days fussing over all the bloody rivets, rust and accumulated crud on the surface of the darn thing. When you can’t model the detail you have to compensate for it in the texture.
They just bloody well better like it.
*update*Baked beans and naked flames in the torpedo room don’t mix.
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