Feb. 15, 2004 @ 04:33
Dive Dive Dive!

I must be fsking mad.

I’ve just spent the past week working on a low-polygon 3D model of a U-Boat I was asked to produce for a computer game. Low-poly modelling is not easy, you have to make a reasonable looking model with the smallest number of connected triangles possible and I’m working of a target of around 1000.

The actual model wasn’t too hard to make, although I confess some parts came out a little blocky due to the restrictions, but oh man the texture…

I’ve spent 2 days fussing over all the bloody rivets, rust and accumulated crud on the surface of the darn thing. When you can’t model the detail you have to compensate for it in the texture.

They just bloody well better like it.

*update*Baked beans and naked flames in the torpedo room don’t mix.

Responses to “Dive Dive Dive!”

Hey nice stuff there jed,

Posted by lalala
Mon, February 16th, 2004 @ 15:37

That U-boat is the shit (another stupid comment by an american) : )
good work!

Posted by Mego
Mon, February 16th, 2004 @ 17:27

Yo Jed —

Nice work. Your becoming quite popular with the mappers. Please keep up the good work and keep the map models coming, we need them.


Posted by VoodooChild
Mon, March 1st, 2004 @ 01:09

As always, nice work, Jed. XD

Posted by Greg
Fri, March 5th, 2004 @ 15:28

Yeah, I’ll be adding it to a new map models download section soon. However if you mail me I’ll send you a link.

Posted by Jed
Wed, March 17th, 2004 @ 00:50

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