I’ve finally finished updating the Steam GCF file format page with the info I’ve recieved from Ryan Gregg.
Ryan and I decided to collaborate on figuring out the GCF format rather than both going it alone and wanted to publish the specs so other developers could incoporate GCF support in the applications.
The spec, although not 100% complete, is functional (its what Ryan uses in GCFScape) and should allow you to browse and extract files.
I’ll keep the page updated as new info becomes available.
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