Jul. 2, 2007 @ 19:52

It’s been over a month since my last blog post as I’ve been so damn busy. First was Nordic Game which was a blast, followed by a sprint to the airport for two weeks in England. Home after that and back to work where I’ve spent the past couple of weeks testing software for FLIR cameras. On top of that theres been the backlog of my projects to catch up on.

Needless to say, I haven’t had time to work on my tan…

It’s been over a month since my last blog post as I’ve been so damn busy. First was Nordic Game which was a blast, followed by a sprint to the airport for two weeks in England. Home after that and back to work where I’ve spent the past couple of weeks testing software for FLIR cameras. On top of that theres been the backlog of my projects to catch up on.

Hilmar Pétursson from CCP

Hilmar Pétursson from CCP gave the keynote ‘The Tao of Virtual World Societies’.

Nordic Game was great and I’m greatful to Ben Sawyer at Digital Mill for making it possible. We’d worked together previously on a few projects at Transmodrify and it’s always nice to meet up in person.

The conference itself was an eye opener and a nice change to talk and listen to people from the development side of games than the fanboys/end users. I spent most of my time circulating between tech talks, discussions on the relationship between producer and communities and serious games – using game tech for training and education.

Between session breaks

Between sessions. Time to network and charge up on coffee.

Many business cards were swapped, idea’s shared and thoughts discussed and I made a lot of useful contacts. It was certainly well worth going and something I would recommend to anyone interesting in the industry to do – even if like me you’re “just” an indie game developer or someone looking for a job in the industry. Never underestimate the value of “pressing flesh”.

If I get my act together maybe I’ll get invited to be a speaker one year! 😀

So to other news.

Ham and Jam has been stuck in a rut the past couple of months or so due to a lot of our team being at school/university and sitting final exams. I’m pleased to say that this past week things have picked up again now that everyone is done and free for the summer. We’ve also found a coder to help us get over a few hurdles and an animator which means that hopefully all the v_model weapons will be get done and animated. Who knows, we might even get a beta out this year!

As for my projects, I’ve hopefully solved a few minor problems with my development environment and can start moving forward. I’ve managed to sort out legit copies of Vista x86 and Vista x64 so I’m hoping that I can have a go at porting some of my VTF tools to work with Vista and try and build a 64-bit version of my Max 9 SMD exporter.

I’ve also been getting a lot of email asking about an SMD importer for Max 9. Yes, I am working on one but I have a lot of other commitments which have to cleared first. All I can say is be patient and watch this space and I’ll make regular annoucements when something more concrete is available.

May. 11, 2007 @ 00:34

They fools! They’ve let me loose!

I’ll be attending the Nordic Game 2007 conference in Malmö next week so if anyone else happens to be going along and wants to meet up, let me know.

Should be interesting as there’s a lot of good speakers and industry bod’s down there so I’ll see who I can corner for a quiet little chat 😉 Hopefully I’ll be able to find someone from Autodesk to yell at about the problems I’ve been having with the Max 9 SDK.

Oh before you ask, no I haven’t forgotten about the Max 9 SMD Importer – I’ve just been really busy with other things.