Tools and utilities for the Valve GoldSrc SDK, Half-Life and Half-Life based games

The following are a couple of small applications I wrote or modified to help with content creation for Half-Life 1 and mods based on it. This includes Day of Defeat, Counterstrike, Opposing Force, BlueShift, etc.


3D Studio Max 9/2008 SMD Export Plug-in - Export Source SMD model and animation files

This plug-in allows 3D Studio Max 9/2008 32-bit or 64-bit to export Source reference and animation sequence SMD files. It supports Standard and Muli/Sub-Object materials, Editable Mesh and Editable Poly geometry, Skin and Physique modifiers and, when using Skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation, exporting the sequence backwards, batch mode via Maxscript and both HL1 and HL2 format SMD files.


Jed's Half-Life Model Viewer - Model viewing and testing tool

JHLMV is a modification of Mete Ciragan's original Half-Life model viewer. It adds support for transparent and additive model textures, weapon origin view, better texture information and a whole bunch of other useful features.


GUI StudioMDL - GUI wrapper for the MDL model compiler

GUI StudioMDL is a GUI wrapper around the StudioMDL model compiler. It allows you to compile models without having to use the command line, while retaining access to the compile parameters and options.


License / Disclaimer

You are allowed to distribute software on this page freely as long as it is not for profit and this documentation is intact and unmodified. If you do decide to distribute it, please let me know as I'd like to know who's using it.

This software is experimental. I, the author, assume no responsibility whatsoever for its use by other parties, and makes no guarantees, expressed or implied, about its quality, reliability, or any other characteristic.