3D Gallery

This is a collection of screenshots and renders of various 3D models I've made over the years. Some are complete works including textures, some are work in progress, concept work or experimental "hacks".

The low poly work is mostly for games and varies between a few hundred and a few thousand polygons. Some of the newer stuff I'm doing is much higher, sometimes hundreds of thousands as reference meshes for normal maps.

I originally started 3D modelling years ago with Autodesk 3D Studio 4 for DOS - in fact I still have the original install disks in a drawer somewhere. Now, I use either Milkshape 3D for low-poly stuff or 3D Studio Max for everything else. I've never used Maya or Lightwave and dispite its power, XSI and I don't get along...

Character models

This following is a high detail model of a patient for a medical simulation program called Pulse!,used to help train military surgeons. Because a lot of the time you are looking at the patient up close and dealing with anatomy, it needed more detail than usual. The final model was around 14,000 polygons with a normal map rendered from a model of 65,000+ polygons.

65,000 polygon model used for rendering normal maps. 65,000 polygon model with textures. 65,000 polygon model texture detail. 14,000 polygon model with texture and normal map.
Patient model in use in the Pulse! virtual training program demo. Patient model in use in the Pulse! virtual training program demo.e Patient model in use in the Pulse! virtual training program demo. Patient model in use in the Pulse! virtual training program demo.

Vehicle models

Various low-poly game models and high-poly work in progress renders.

The Kubelwagens were created for Valve Software for their Half-Life based game, Day of Defeat. The submarine was originally made as a map prop for a custom Day of Defeat map but was never used. The IX-B U-Boat is work in progress and designed as a map prop for Source based games.

The high-poly renders show models created as reference models. My technique is to build a high-poly model at first and then deconstruct it into a low-poly model within the limits for the given application. The high-poly model is then used to render out normal and bump maps as needed.

WWII German Kubelwagens for Day of Defeat WWII German Kubelwagens for Day of Defeat WWII German Kubelwagens for Day of Defeat WWII German Kubelwagens for Day of Defeat
WWII German U-Boat for Day of Defeat WWII German U-Boat for Day of Defeat WWII German U-Boat for Day of Defeat WWII German IXB U-Boat for Half-Life 2/Source based games.
WWII German IXB U-Boat for Half-Life 2/Source based games. WWII German IXB U-Boat for Half-Life 2/Source based games. WWII German Kubelwagen high-poly model. WWII Sherman IV Tank high-poly model.
WWII British Six-Pounder Gun high poly model. WWII German 75mm PAK 40 Canon for Half-Life 2/Source based games. WWII German 75mm PAK 40 Canon for Half-Life 2/Source based games. WWII German 75mm PAK 40 Canon for Half-Life 2/Source based games.

Day of Defeat character models (1st revision)

The following are work-in-progress (WIP) shots taken during development of my British/Canadian Airborne models for Day of Defeat. They show the model during the modelling process and having its texture created.

WWII British Airborne Sergeant for Day of Defeat. WWII British Airborne Sergeant for Day of Defeat. WWII Canadian Airborne Sergeant Major for Day of Defeat. WWII British Glider Pilot Regiment Sergeant Major for Day of Defeat.

These in-game shots show the first public release version of my British/Canadian Airborne models. They were originally made to commemorate the 60th anniversay of Operation Market, the Airborne operations in Holland. The goal was to make them historically accurate models, within a limit of 1800 polygons.

WWII British Airborne Sergeant Major in Day of Defeat. WWII British Airborne Sergeant Major in Day of Defeat. WWII British Airborne Soldier in Day of Defeat. WWII British Airborne Soldier in Day of Defeat.
WWII British Airborne Soldier in Day of Defeat. WWII British Airborne Corporal in Day of Defeat. WWII British Airborne Corporal in Day of Defeat. WWII British Airborne Lance-Corporal in Day of Defeat.

Day of Defeat character models (2nd revision)

An update of my original British/Canadian Airborne character models. These added more definition to the faces and fully formed hands. It also introduced a third uniform option, representing the Glider Pilot Regiment.

WWII British Airborne Sniper in Day of Defeat. WWII British Airborne Bren Gunner in Day of Defeat. WWII British Airborne Sergeant Major in Day of Defeat. WWII British Airborne Rifleman in Day of Defeat

Day of Defeat mapping experiments

I'm not a map maker and make no allusion to being one. However curiosity got the better of me and I had a go. These are some screenshots of some map experiments in DoD 2.0beta.

Pump room from my experimental St. Nazaire map Pump room from my experimental St. Nazaire map Pump room from my experimental St. Nazaire map Pump room from my experimental St. Nazaire map
Farm building from my rescue map Farm building from my rescue map Farm building from my rescue map Farm building from my rescue map

Ghost Recon character models (unreleased)

This are various renders and in-game screenshots from my aborted Ghost Recon mod. The goal was to re-work the game to feature soldiers from British regiments with appropriate equipment.

Ghost Recon early concept characters Ghost Recon Beta British Paratrooper SA80 Weapon model SA80 LSW Weapon model
Ghost Recon British Sniper Ghost Recon British Sniper Ghost Recon British Sniper British SAS concept character
British Airborne desert uniform British Airborne desert uniform British Airborne desert uniform British Airborne desert uniform
British Airborne desert uniform British Airborne desert uniform British Airborne desert uniform British Airborne desert uniform