3D Gallery
This is a collection of screenshots and renders of various 3D models I've made over the years. Some are complete works including textures, some are work in progress, concept work or experimental "hacks".
The low poly work is mostly for games and varies between a few hundred and a few thousand polygons. Some of the newer stuff I'm doing is much higher, sometimes hundreds of thousands as reference meshes for normal maps.
I originally started 3D modelling years ago with Autodesk 3D Studio 4 for DOS - in fact I still have the original install disks in a drawer somewhere. Now, I use either Milkshape 3D for low-poly stuff or 3D Studio Max for everything else. I've never used Maya or Lightwave and dispite its power, XSI and I don't get along...
Character models
This following is a high detail model of a patient for a medical simulation program called Pulse!,used to help train military surgeons. Because a lot of the time you are looking at the patient up close and dealing with anatomy, it needed more detail than usual. The final model was around 14,000 polygons with a normal map rendered from a model of 65,000+ polygons.
Vehicle models
Various low-poly game models and high-poly work in progress renders.
The Kubelwagens were created for Valve Software for their Half-Life based game, Day of Defeat. The submarine was originally made as a map prop for a custom Day of Defeat map but was never used. The IX-B U-Boat is work in progress and designed as a map prop for Source based games.
The high-poly renders show models created as reference models. My technique is to build a high-poly model at first and then deconstruct it into a low-poly model within the limits for the given application. The high-poly model is then used to render out normal and bump maps as needed.
Day of Defeat character models (1st revision)
The following are work-in-progress (WIP) shots taken during development of my British/Canadian Airborne models for Day of Defeat. They show the model during the modelling process and having its texture created.
These in-game shots show the first public release version of my British/Canadian Airborne models. They were originally made to commemorate the 60th anniversay of Operation Market, the Airborne operations in Holland. The goal was to make them historically accurate models, within a limit of 1800 polygons.
Day of Defeat character models (2nd revision)
An update of my original British/Canadian Airborne character models. These added more definition to the faces and fully formed hands. It also introduced a third uniform option, representing the Glider Pilot Regiment.
Day of Defeat mapping experiments
I'm not a map maker and make no allusion to being one. However curiosity got the better of me and I had a go. These are some screenshots of some map experiments in DoD 2.0beta.
Ghost Recon character models (unreleased)
This are various renders and in-game screenshots from my aborted Ghost Recon mod. The goal was to re-work the game to feature soldiers from British regiments with appropriate equipment.