VTF Shell extensions update – VTF 7.5 supportMon, September 12th, 2011 @ 22:33

I had a bit of free time so I managed to do a quick update of the Windows Shell Extensions, specifically to add support for version 7.5 VTF files.

There aren’t many big changes but as part of an update/clean-up of the code I’ve re-written the Windows Vista/7 thumbnail extension to use the new API that came with those versions. Several people told me that they also run on Windows 2008R2 so I’ve now officially added support for Windows 7 and 2008R2 to the installer. I’ve also changed the version number to 1.7.5 to reflect the version of VTF that it supports.

There are still a few 7.5 version files that it can’t create thumbnails for but it seems that is down to a problem with VTFLib more than with the shell extensions themselves.

IMPORTANT: Please un-install any older version of the extensions you have installed first before installing these. There have been some changes to filenames and trying to install this on top of an older version will cause conflicts. The installer should detect and warn you about an older version but for your own sake, un-install the old version first. You can do this from the control panel under “Add/Remove Programs” or “UnInstall a Program”.

One final note. For Vista/7 you also need to install the Visual Studio 2008 SP1 runtime pack. Links for this are given with the extensions download link. I could of included these in the installer but it would of been a 11Mb download instead of 0.5Mb. :/

3ds Max 2012 plug-ins released.Sun, August 14th, 2011 @ 17:40

Finally…

I’ve updated all of my plug-ins to include support from 3DS Max 2012 now. The VTF importer now also supports version 7.5 VTF files. I know a lot of people wanted them and I apologise for the delay. Real life gets in the way sometimes and takes priority.

I’ve tested them as thoroughly as I can but if you do find any bugs let me know. Remember to tell me how to recreate the issue you’re having and if possible send me the file that is causing the problem. No, I’m not going to steal your models – yes some people are that paranoid.

One final note – I’ve now officially dropped support for Max versions less then 9. Keeping a separate build environment going for that was pointless as it’s so old so I’m afraid no VTF importer for older versions of Max.

I haven’t added any new features this time around, but I have a few in the pipeline so keep watching this space. For now, just re-download the ZIP file which will have the 2012 included in it.

Yes I’m still here…Thu, April 22nd, 2010 @ 13:32

Err Hello,

It’s been over 6 months since I last made a post here. I’m assuming most people had assumed I’d been crushed by stampeding moose.

Actually since last August it’s mostly been two things keeping me from doing more updates – a new job which keeps me extremely busy and I’ve been working almost entirely on Ham and Jam which I hope we’ll be able to release soon.

Regarding the plug-ins and other modding projects, there are some things going on but a lack of free time has meant that updates aren’t as rapid as usual.

A couple of “ongoing” things:

  • I’ve been looking into adding XBox360 support to VTFLib/VTFEdit.
  • I’ve tested the VTF extensions with Windows 2008R2 (people asked for support) and need to update the installer.
  • I’ve been adding support for multiple meshes in the VTA exporter. It’ll make face/mouth cavity animation easier.
  • Still trying to figure out a good algorithm to try and recreate smoothing groups in the SMD importer. I’m thinking edge/normal matching and neighbour trees.

All the above are “when I can find the freetime” so don’t hassle me about it please.

Finally people have been asking about versions of my plug-ins for 3DS Max 2011 – just use the 2010 versions. They’re compatible.

3DS Max 2010 support for VTF and SMD plug-ins.Mon, May 4th, 2009 @ 23:57

I’ve now re-compiled my 3DS Max plug-ins to support 3DS Max 2010. Grab them while they’re hot! :)

The only change has been to the SMD exporter where I’ve added support for spline objects after user requests. I left it out on purpose to stop people using splines in place of bones or dummies in model skeletons. The reason being is that they are very quirky and it often results in the animation in Max not matching the rotation on export. They are fine to use to as controllers to influence the rotation of a bone or dummy but don’t use them as bones themselves. You’ll put yourself in a world of pain.

I’ve testing the plug-ins in the 32-bit version of 3DS Max 2010 but I’m assuming that they’ll work fine in the 64-bit version too.

As always, any problems let me know.

Yeah I know, I’m late…Sun, May 3rd, 2009 @ 02:26

Sorry folks. Not been posting at all of late due to some major upheavals in my life of late. :(

I’ve been getting a lot of email of late about my plug-ins and 3DS Max 2010 and the fact they don’t work – yes, I know.

Thing is, every time Autodesk release a new version of Max is means I need access to its SDK to recompile the plug-ins. I’ve been lucky in the past that through my professional associations I’ve been able to get access fairly easy but no-one I know is currently using Max 2010. As I’m not a student and don’t have the $3500 to buy a copy myself you’re just going to have to wait a while.

It’s also a bit of a task porting everything to new versions. Max 2010 requires Visual Studio 2008 which I need to run side-by-side Visual Studio 2005 and I need port and test all my code so it can be compiled and works in four different version of Max as well as 32-bit and 64-bit. As efficient as I try to make my code, it’s no easy task maintaining eight versions of each plug-in.

Oh and the VTA exporter – I got a very crude version working for Max 9 working which should be easy enough to port to other versions. It’s very rough around the edges and isn’t very user friendly but it does work – I used it for all the face flexes in the Ham and Jam player models.