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	<title>Comments on: A quick update.</title>
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	<link>http://www.wunderboy.org/blog/274</link>
	<description>- game modding for gentle folk</description>
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		<title>By: VG</title>
		<link>http://www.wunderboy.org/blog/274/comment-page-1#comment-946</link>
		<dc:creator>VG</dc:creator>
		<pubDate>Mon, 28 Sep 2009 00:59:38 +0000</pubDate>
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		<description>Thank you for all the life saving utilities provided on this website, they have been stable, reliable &amp; essential resources for both the new comer &amp; more seasoned source users.  They cater to the needs of modelers, animators, compilers, skinners, curious georges....every skill set considered a skill.  I use just about every one of the tools here since I began exploring source.

The least I could do, what all of us could do... is thank you every now and then as a reminder that your work is a blessing to many.  That&#039;s all I wanted to say!

Good luck with your project!!!</description>
		<content:encoded><![CDATA[<p>Thank you for all the life saving utilities provided on this website, they have been stable, reliable &amp; essential resources for both the new comer &amp; more seasoned source users.  They cater to the needs of modelers, animators, compilers, skinners, curious georges&#8230;.every skill set considered a skill.  I use just about every one of the tools here since I began exploring source.</p>
<p>The least I could do, what all of us could do&#8230; is thank you every now and then as a reminder that your work is a blessing to many.  That&#8217;s all I wanted to say!</p>
<p>Good luck with your project!!!</p>
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		<title>By: Mystfit</title>
		<link>http://www.wunderboy.org/blog/274/comment-page-1#comment-944</link>
		<dc:creator>Mystfit</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:04:48 +0000</pubDate>
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		<description>I reckon a mdl importer would be absolutely amazing. It would fix one of the most irritating and buggy steps in the process of making custom animations for Valve characters, namely the issues with the only decompiler we have available to us.

A vta importer would be awesome as well for recreating the TF2 vtas. At the moment we have to export out each frame from the vta as a seperate smd then combine them in Max as one model with a morph target. Can get a little time consuming when you have 40 frames to extract.</description>
		<content:encoded><![CDATA[<p>I reckon a mdl importer would be absolutely amazing. It would fix one of the most irritating and buggy steps in the process of making custom animations for Valve characters, namely the issues with the only decompiler we have available to us.</p>
<p>A vta importer would be awesome as well for recreating the TF2 vtas. At the moment we have to export out each frame from the vta as a seperate smd then combine them in Max as one model with a morph target. Can get a little time consuming when you have 40 frames to extract.</p>
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