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	<title>Comments on: 3DS Max VTA exporter release!</title>
	<atom:link href="http://www.wunderboy.org/blog/262/feed" rel="self" type="application/rss+xml" />
	<link>http://www.wunderboy.org/blog/262</link>
	<description>- game modding for gentle folk</description>
	<lastBuildDate>Mon, 26 Apr 2010 22:50:16 +0000</lastBuildDate>
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		<title>By: Jed</title>
		<link>http://www.wunderboy.org/blog/262/comment-page-1#comment-918</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Mon, 01 Jun 2009 21:25:29 +0000</pubDate>
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		<description>Well keyframe animations can be imported if you decompile the animation MDLs and import the SMDs from there. You&#039;ll have to do FK animation though or re-rig the model to change the animation if you want to use IK.

As for face poses, I have considered making a VTA importer but I haven&#039;t had any time to look into it seriously. You could try this though in the meantime: 

http://www.facepunch.com/showthread.php?p=14248880</description>
		<content:encoded><![CDATA[<p>Well keyframe animations can be imported if you decompile the animation MDLs and import the SMDs from there. You&#8217;ll have to do FK animation though or re-rig the model to change the animation if you want to use IK.</p>
<p>As for face poses, I have considered making a VTA importer but I haven&#8217;t had any time to look into it seriously. You could try this though in the meantime: </p>
<p><a href="http://www.facepunch.com/showthread.php?p=14248880" rel="nofollow">http://www.facepunch.com/showthread.php?p=14248880</a></p>
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		<title>By: niklas</title>
		<link>http://www.wunderboy.org/blog/262/comment-page-1#comment-909</link>
		<dc:creator>niklas</dc:creator>
		<pubDate>Tue, 26 May 2009 12:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/?p=262#comment-909</guid>
		<description>This might be a dumb question, but can ready in-game animations be imported to 3DSMax somehow, so you could perform edits on them etc and then export them back?

I am mainly interested in importing face poses to do some face animation in 3dsmax, similar to that available in the source sdk faceposer program.</description>
		<content:encoded><![CDATA[<p>This might be a dumb question, but can ready in-game animations be imported to 3DSMax somehow, so you could perform edits on them etc and then export them back?</p>
<p>I am mainly interested in importing face poses to do some face animation in 3dsmax, similar to that available in the source sdk faceposer program.</p>
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