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	<title>Comments on: 3DS Max SMD Importer &#8211; added animation support.</title>
	<atom:link href="http://www.wunderboy.org/blog/240/feed" rel="self" type="application/rss+xml" />
	<link>http://www.wunderboy.org/blog/240</link>
	<description>- game modding for gentle folk</description>
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		<title>By: Mystfit</title>
		<link>http://www.wunderboy.org/blog/240/comment-page-1#comment-867</link>
		<dc:creator>Mystfit</dc:creator>
		<pubDate>Wed, 17 Dec 2008 13:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/?p=240#comment-867</guid>
		<description>Sorry, just had a look at your answers in the other release post. The skeleton objects appear to be correctly parented to each other, so I guess it&#039;s only a cosmetic detail.</description>
		<content:encoded><![CDATA[<p>Sorry, just had a look at your answers in the other release post. The skeleton objects appear to be correctly parented to each other, so I guess it&#8217;s only a cosmetic detail.</p>
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	<item>
		<title>By: Mystfit</title>
		<link>http://www.wunderboy.org/blog/240/comment-page-1#comment-866</link>
		<dc:creator>Mystfit</dc:creator>
		<pubDate>Wed, 17 Dec 2008 09:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/?p=240#comment-866</guid>
		<description>I&#039;m having a few problems with importing TF2 models.

The mesh imports nicely, but the skeleton seems to enjoy being at right angles to reality.

Here&#039;s a pic of what I mean: http://burning-water.com/files/screens/sniperOddSkeleton-20081217223634.png

Somehow, the feet, spine and a few other bones all like to point off in weird directions.

I&#039;m primarily hoping on using your importer for animating TF2 and other valve characters, yet I was wondering if importing, then exporting the models would allow me to still use vta files generated by mdldecompiler for that particular model. It would be a huge chore trying to setup all the flexes from scratch.</description>
		<content:encoded><![CDATA[<p>I&#8217;m having a few problems with importing TF2 models.</p>
<p>The mesh imports nicely, but the skeleton seems to enjoy being at right angles to reality.</p>
<p>Here&#8217;s a pic of what I mean: <a href="http://burning-water.com/files/screens/sniperOddSkeleton-20081217223634.png" rel="nofollow">http://burning-water.com/files/screens/sniperOddSkeleton-20081217223634.png</a></p>
<p>Somehow, the feet, spine and a few other bones all like to point off in weird directions.</p>
<p>I&#8217;m primarily hoping on using your importer for animating TF2 and other valve characters, yet I was wondering if importing, then exporting the models would allow me to still use vta files generated by mdldecompiler for that particular model. It would be a huge chore trying to setup all the flexes from scratch.</p>
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	<item>
		<title>By: Jed</title>
		<link>http://www.wunderboy.org/blog/240/comment-page-1#comment-822</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/?p=240#comment-822</guid>
		<description>No probs Barnz. Saw you mentioned it on HL2World. Hope this works a bit better than the alpha.</description>
		<content:encoded><![CDATA[<p>No probs Barnz. Saw you mentioned it on HL2World. Hope this works a bit better than the alpha.</p>
]]></content:encoded>
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	<item>
		<title>By: Barnz</title>
		<link>http://www.wunderboy.org/blog/240/comment-page-1#comment-821</link>
		<dc:creator>Barnz</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/?p=240#comment-821</guid>
		<description>Thanks for the update.</description>
		<content:encoded><![CDATA[<p>Thanks for the update.</p>
]]></content:encoded>
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	<item>
		<title>By: luc</title>
		<link>http://www.wunderboy.org/blog/240/comment-page-1#comment-820</link>
		<dc:creator>luc</dc:creator>
		<pubDate>Tue, 02 Dec 2008 16:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/?p=240#comment-820</guid>
		<description>THank you...will test it out.</description>
		<content:encoded><![CDATA[<p>THank you&#8230;will test it out.</p>
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