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	<title>Comments on: So about that 3DS Max SMD importer&#8230;</title>
	<atom:link href="http://www.wunderboy.org/blog/207/feed" rel="self" type="application/rss+xml" />
	<link>http://www.wunderboy.org/blog/207</link>
	<description>- game modding for gentle folk</description>
	<lastBuildDate>Thu, 01 Sep 2011 17:25:26 +0000</lastBuildDate>
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		<title>By: Phil</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-719</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 11 Mar 2008 18:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-719</guid>
		<description>Looking awesome. Take your time, make it awesome :V

Also I don&#039;t know how hard this is, but is it possible to update GUIStudioMDL to work with the beta SDK? I need the beta for map making but I have to reinstall the old sdk whenever I compile a model and as you can imagine it gets tedious.

Don&#039;t worry if it is not easy but hopefully it&#039;s a simple fix because it just doesn&#039;t like the lines in the .qc that relate to the collision model.

Later.</description>
		<content:encoded><![CDATA[<p>Looking awesome. Take your time, make it awesome :V</p>
<p>Also I don&#8217;t know how hard this is, but is it possible to update GUIStudioMDL to work with the beta SDK? I need the beta for map making but I have to reinstall the old sdk whenever I compile a model and as you can imagine it gets tedious.</p>
<p>Don&#8217;t worry if it is not easy but hopefully it&#8217;s a simple fix because it just doesn&#8217;t like the lines in the .qc that relate to the collision model.</p>
<p>Later.</p>
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	<item>
		<title>By: Kobilica</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-718</link>
		<dc:creator>Kobilica</dc:creator>
		<pubDate>Sun, 02 Mar 2008 10:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-718</guid>
		<description>Finish it quick :D !

Need to modify TF2 models :)</description>
		<content:encoded><![CDATA[<p>Finish it quick :D !</p>
<p>Need to modify TF2 models :)</p>
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		<title>By: Ianlinkcd</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-717</link>
		<dc:creator>Ianlinkcd</dc:creator>
		<pubDate>Mon, 18 Feb 2008 00:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-717</guid>
		<description>errr... thank u jed love it looks great so far yur doing godlike work</description>
		<content:encoded><![CDATA[<p>errr&#8230; thank u jed love it looks great so far yur doing godlike work</p>
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	<item>
		<title>By: Ianlinkcd</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-716</link>
		<dc:creator>Ianlinkcd</dc:creator>
		<pubDate>Sun, 17 Feb 2008 23:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-716</guid>
		<description>YAY finally, I have been waiting for this... thank you wunderboy your my hero...</description>
		<content:encoded><![CDATA[<p>YAY finally, I have been waiting for this&#8230; thank you wunderboy your my hero&#8230;</p>
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	<item>
		<title>By: Quadraxas</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-715</link>
		<dc:creator>Quadraxas</dc:creator>
		<pubDate>Mon, 11 Feb 2008 21:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-715</guid>
		<description>This will be great :D yay</description>
		<content:encoded><![CDATA[<p>This will be great :D yay</p>
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	</item>
	<item>
		<title>By: Jed</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-714</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Thu, 31 Jan 2008 18:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-714</guid>
		<description>Thanks for the link Henley. That importer script has been around for years and the main problem is that it imports each triangle seperately so nothing is welded and thus can&#039;t be smoothed. If you try and weld all the points you end up losing the skin data (unless you apply an Edit Poly modifier on top of the stack).</description>
		<content:encoded><![CDATA[<p>Thanks for the link Henley. That importer script has been around for years and the main problem is that it imports each triangle seperately so nothing is welded and thus can&#8217;t be smoothed. If you try and weld all the points you end up losing the skin data (unless you apply an Edit Poly modifier on top of the stack).</p>
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	<item>
		<title>By: Loke</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-713</link>
		<dc:creator>Loke</dc:creator>
		<pubDate>Thu, 31 Jan 2008 18:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-713</guid>
		<description>Awesome!
Thanks for your hard work buddy.</description>
		<content:encoded><![CDATA[<p>Awesome!<br />
Thanks for your hard work buddy.</p>
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	<item>
		<title>By: Henley</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-711</link>
		<dc:creator>Henley</dc:creator>
		<pubDate>Thu, 31 Jan 2008 06:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-711</guid>
		<description>Hey mate good work on all the plugins you have made, ive noticed your having problems getting the SDM Importer to work correctly, after a very long search on the net i managed to find this program that works already. Maybe you could use this way to import. Its just what looks like a simple script file for max.

here is the link to the download, 
http://pages.videotron.com/browser/Downloads/3d_max/scripts/SMDImporter1-0.zip

hope this helps you out.

~ Henley</description>
		<content:encoded><![CDATA[<p>Hey mate good work on all the plugins you have made, ive noticed your having problems getting the SDM Importer to work correctly, after a very long search on the net i managed to find this program that works already. Maybe you could use this way to import. Its just what looks like a simple script file for max.</p>
<p>here is the link to the download,<br />
<a href="http://pages.videotron.com/browser/Downloads/3d_max/scripts/SMDImporter1-0.zip" rel="nofollow">http://pages.videotron.com/browser/Downloads/3d_max/scripts/SMDImporter1-0.zip</a></p>
<p>hope this helps you out.</p>
<p>~ Henley</p>
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	<item>
		<title>By: Veliremus</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-710</link>
		<dc:creator>Veliremus</dc:creator>
		<pubDate>Tue, 29 Jan 2008 17:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-710</guid>
		<description>Really looking forward to this plugin! I hope you find the time.</description>
		<content:encoded><![CDATA[<p>Really looking forward to this plugin! I hope you find the time.</p>
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	</item>
	<item>
		<title>By: Skeezy</title>
		<link>http://www.wunderboy.org/blog/207/comment-page-1#comment-709</link>
		<dc:creator>Skeezy</dc:creator>
		<pubDate>Tue, 29 Jan 2008 01:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/207#comment-709</guid>
		<description>That is really awesome to hear. Thanks a lot for these great tools.</description>
		<content:encoded><![CDATA[<p>That is really awesome to hear. Thanks a lot for these great tools.</p>
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