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	<title>Comments on: 3DS Max 9 SMD Exporter Beta</title>
	<atom:link href="http://www.wunderboy.org/blog/175/feed" rel="self" type="application/rss+xml" />
	<link>http://www.wunderboy.org/blog/175</link>
	<description>- game modding for gentle folk</description>
	<lastBuildDate>Mon, 26 Apr 2010 22:50:16 +0000</lastBuildDate>
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		<title>By: Jed</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-662</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Tue, 27 Feb 2007 00:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-662</guid>
		<description>Well if your trying to download 0.1b forget it - it&#039;s now 0.4b and the link for that works fine.</description>
		<content:encoded><![CDATA[<p>Well if your trying to download 0.1b forget it &#8211; it&#8217;s now 0.4b and the link for that works fine.</p>
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		<title>By: Shadow</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-661</link>
		<dc:creator>Shadow</dc:creator>
		<pubDate>Mon, 26 Feb 2007 09:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-661</guid>
		<description>The 3DS Max 9 SMD Exporter archive is invalid, can you fix that soon please? Thanks :)</description>
		<content:encoded><![CDATA[<p>The 3DS Max 9 SMD Exporter archive is invalid, can you fix that soon please? Thanks :)</p>
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	<item>
		<title>By: Jed</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-652</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Fri, 16 Feb 2007 09:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-652</guid>
		<description>Well I tend to write them for myself first and foremost but as I&#039;m not the only one who does Source modding it makes sense to give them away.

I had planned to make some other Max 9 stuff in time but obviously its not that easy. I want to do an SMD importer too but reading SMDs isn&#039;t as easy as writing them. :o(</description>
		<content:encoded><![CDATA[<p>Well I tend to write them for myself first and foremost but as I&#8217;m not the only one who does Source modding it makes sense to give them away.</p>
<p>I had planned to make some other Max 9 stuff in time but obviously its not that easy. I want to do an SMD importer too but reading SMDs isn&#8217;t as easy as writing them. :o(</p>
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	<item>
		<title>By: sHiBaN</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-651</link>
		<dc:creator>sHiBaN</dc:creator>
		<pubDate>Fri, 16 Feb 2007 03:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-651</guid>
		<description>Wow, this is great. Thanks Jed for actually helping us modders out here. I hope someone at least codes new programs for us. Cannonfodder&#039;s needs some updating.</description>
		<content:encoded><![CDATA[<p>Wow, this is great. Thanks Jed for actually helping us modders out here. I hope someone at least codes new programs for us. Cannonfodder&#8217;s needs some updating.</p>
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	<item>
		<title>By: Jed</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-650</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Thu, 15 Feb 2007 21:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-650</guid>
		<description>Hmm ok. Thanks for reporting that. You&#039;ll have to send me your SMD because that format of MdlError message doesn&#039;t appear anywhere in the StudioMDL source code so I can&#039;t find it to debug the error.

Can you confirm exactly what the error message is?</description>
		<content:encoded><![CDATA[<p>Hmm ok. Thanks for reporting that. You&#8217;ll have to send me your SMD because that format of MdlError message doesn&#8217;t appear anywhere in the StudioMDL source code so I can&#8217;t find it to debug the error.</p>
<p>Can you confirm exactly what the error message is?</p>
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	<item>
		<title>By: Buddy The Designer</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-649</link>
		<dc:creator>Buddy The Designer</dc:creator>
		<pubDate>Thu, 15 Feb 2007 20:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-649</guid>
		<description>Nice to see this have been finally done! Great work, however I encountered several problems:
-3dsmax crashes if you export while having something hidden (using export, not export selected)
-During compilation process it stops on first .smd saying MdlError 1 0,000000 -0,000000 0,000000 1,570796 -0,000000 0,000000.</description>
		<content:encoded><![CDATA[<p>Nice to see this have been finally done! Great work, however I encountered several problems:<br />
-3dsmax crashes if you export while having something hidden (using export, not export selected)<br />
-During compilation process it stops on first .smd saying MdlError 1 0,000000 -0,000000 0,000000 1,570796 -0,000000 0,000000.</p>
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	<item>
		<title>By: spine</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-648</link>
		<dc:creator>spine</dc:creator>
		<pubDate>Thu, 15 Feb 2007 20:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-648</guid>
		<description>Sweet lord! :)
I&#039;ll test that as soon as I figure out how to model, nice one...</description>
		<content:encoded><![CDATA[<p>Sweet lord! :)<br />
I&#8217;ll test that as soon as I figure out how to model, nice one&#8230;</p>
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	<item>
		<title>By: Loke.be</title>
		<link>http://www.wunderboy.org/blog/175/comment-page-1#comment-646</link>
		<dc:creator>Loke.be</dc:creator>
		<pubDate>Thu, 15 Feb 2007 15:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.wunderboy.org/blog/175#comment-646</guid>
		<description>That&#039;s a great news!
I&#039;ll test that one as soon as possible and let you know if I have issues..</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great news!<br />
I&#8217;ll test that one as soon as possible and let you know if I have issues..</p>
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