Goodbye for now.Sun, April 8th, 2012 @ 13:59
Once again it’s been over half a year since I last posted anything here so I figured I should bring people up-to-date.
A lots happened over the past six months both professional and privately and as a result I’ve been pulled further and further away from game modding and programming.
In short I finally freed myself from a job I’ve been doing for almost ten years and have started working for a large multinational internet company. It’s big boy stuff and it’s a lot of responsibility and taking a lot of my time and energy. Sadly it’s not the game industry job that I’ve wanted since I was twelve but hey, thems the breaks life gives you.
Coupled with that I’ve found myself becoming more and more disillusioned with modding, specifically the Source Engine which had so much promise but just seem to of fallen flat on it’s face. Valve fan-boy that I am I’ve stuck with it but there comes a point when you look at things like CryEngine and UDK and you wonder why the hell you keep banging your head against the wall with the Source SDK. I could rant for hours about it but that’s just a waste of energy at this point.
I’ve also been forced to “kill my darling” by making the tough decision to step down as team lead on Ham and Jam and cease all involvement in the project. Ham and Jam is still going – I think – as I handed it over to the few of the team left. This was probably the hardest thing to do as it represents four years of work and £6000 out of my own pocket invested and was so close to completion. That said, it taught me a lot about how NOT to develop a game and also sadly a lot about being careful who to trust and who to let be part of your project…
So in conclusion a lot of changes and a lot of tough decisions I’ve had to face including the one to stop doing anything with my tools and plug-ins for the foreseeable future. I’m not saying I’ll never pick them up again at a later point, I just don’t know if or when that might be. What little free time I have right now is just too valuable to spend working on something I’ve lost the motivation and passion for. I’ll leave my site up, just don’t expect any updates for a while.
In the meantime I’m sure Canonfodder will keep you provided with Max plug-ins and I heartily recommend you check out and support the work Shawn Olson is doing with Wallworm which has replaced and in some cases exceeded the ability of much of my work.
Until anon, Jed
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